Fableborne - Environments

Forest biome / procedural island generation concept. This was created in a modular fashion to allow for future reuse and exploration of many different elements within one image.

Forest biome / procedural island generation concept. This was created in a modular fashion to allow for future reuse and exploration of many different elements within one image.

Early island sketch

Early island sketch

Architecture exploration sketches

Architecture exploration sketches

Due to the importance of the ground plane, we prototyped many variations. The aim was to maximise readability of the gameplay elements and UI, while keeping it appealing and within the game's visual style.

Due to the importance of the ground plane, we prototyped many variations. The aim was to maximise readability of the gameplay elements and UI, while keeping it appealing and within the game's visual style.

Paint-over on an in-engine screenshot

Paint-over on an in-engine screenshot

Edge dressing sketches, always pushing for more parallax in the player view.

Edge dressing sketches, always pushing for more parallax in the player view.

Overgrowth exploration

Overgrowth exploration

Portal ideas

Portal ideas

Portal ideas

Portal ideas

Environment VFX ideas

Environment VFX ideas

Distance object examples

Distance object examples

 Island detail crop

Island detail crop

Process Video

In-game screenshot

In-game screenshot

Fableborne - Environments

A few of the environment concepts I did for the action RPG/base-building game "Fableborne"