Forest biome / procedural island generation concept. This was created in a modular fashion to allow for future reuse and exploration of many different elements within one image.
Early island sketch
Architecture exploration sketches
Edge dressing sketches, always pushing for more parallax in the player view.
Overgrowth exploration
Early island concept
Portal ideas
Portal ideas
Environment VFX ideas
Distance object examples
Colour keys
Island detail crop
Process Video
In-game screenshot
Fableborne - Environments
A few of the environment concepts I did during my time on ARPG/building game "Fableborne"