Fableborne - Misc

Key art concept created whilst establishing the art direction for the project. The main aim of this image was to get the team, including outsource partners, on board with the game vision. Later, it also served as a marketing illustration.

Key art concept created whilst establishing the art direction for the project. The main aim of this image was to get the team, including outsource partners, on board with the game vision. Later, it also served as a marketing illustration.

Key art thumbnail and ideas for the Esperwood tree.

Key art thumbnail and ideas for the Esperwood tree.

Arrow tower sketches

Arrow tower sketches

Arrow tower concept

Arrow tower concept

Heart of the Island - Variations with depletion

Heart of the Island - Variations with depletion

Heart of the Island - Game view mockups

Heart of the Island - Game view mockups

Spike traps

Spike traps

Bat sketches

Bat sketches

Fire zone concept - flames

Fire zone concept - flames

Fire zone concept - magma

Fire zone concept - magma

Ice zone variant

Ice zone variant

Character proportion tests

Character proportion tests

Kiara exploration

Kiara exploration

Kiara exploration

Kiara exploration

Hero face sketches

Hero face sketches

Kiara's staff variants

Kiara's staff variants

Feedback notes on the 3D model

Feedback notes on the 3D model

Kiara back view costume exploration

Kiara back view costume exploration

Kiara final concept

Kiara final concept

In-game screenshot

In-game screenshot

Fableborne - Misc

Various concepts done for the ARPG / building game "Fableborne"

The design process on the characters was a collaborative effort with Marinthe de Bokx.
In-game models by Paul Apostol (https://www.artstation.com/artwork/obmoeL).